Archive for the 'Gold' Category

1000 Gold Per Hour. That’s Fast Gold!

December 19th, 2008 -- Posted in Gold, Object, WoW | 1 Comment »

I regularly make 1000 gold per hour now in World of Warcraft.  That’s a conservative number (I’ll show you why.). You can find the details about the addons here on the site, but here’s exactly what I do: I have installed Routes addon from Curse.com. I have installed Gatherer and Gathermate and Cartographer Mining and Herbalism addons. (UPDATE: use Gathermate_data addon as well to add the spawnpoints to your mods) I am level 80 and have an epic flyer.  (You can do it with a non-epic flyer, but might be a tad slower, obviously.) I have Mining and Herbalism maxed out. I go to Icecrown and use the Routes addon to create a route in Icecrown.  I add all the herbalism and mining waypoints from all of the addons that it can use (Gatherer, Gathermate, Cartographer). I ‘cluster’ the waypoints with the default setting of 60 yards.  That creates fewer waypoints for the route.  It will fly close enough to a mineral or herb spawn point without making me travel exactly from point to point. I use the Extra Optimization option from the Routes addon.  This makes the route as short as possible. I then simply fly around the route.  I’ll skip nodes that are in really dangerous spots, like the one next to the Elites or the cluster of evil paladins…it’s too much work to kill them just for some ore. Note:  I have both Herbalism and Mining.  So I use a simple ‘castsequence’ macro that’s bound to my Z key that toggles Find Minerals and Find Herbs back and forth. Note 2: I have a route that includes both herbs and ore which is long, and I can toggle back and forth.  I also have a route that is only for ore, and I stick with mining only for that one.  BOTH have produced 1000g per hour. To calculate how much I’m making, I use the Auctioneer addon, with all the details in the tooltips added.  I use Appraiser when I’m at the auction house (that’s a tab available when you have Auctioneer installed).  I have customized my minimum settings so that I will almost always undercut the competition.  I don’t care.  I’m all about volume.  I’m not trying to squeeze every last copper out of each transaction.  That’s too much like work.  I’m in, I post my auctions, I’m out.  Movin’ on.  Yah…I’m sure some folks hate me for undercutting them all the time.  They’ll deal.  The market goes up and down, and somebody is happy because they were able to buy cheap goods.  I’m the WalMart of the Auction House…small business hate me, but the customers love me.  (And if crafters were smart they would contact me and work a deal where I provide for them.) Anyway, when I’m at the Auction House, I open Appraiser, and just hit ‘Refresh’ on each item I’m about to post so it scans just that item.   No more long Auction House full-scans.  Just one item name at a time.  I use the Histograph as the calculation for the price, and the ‘Beat Competition’ box (or whatever it’s called) checked.  That makes me, almost always, the lowest priced items out there. EVEN WITH UNDERCUTTING EVERYONE I AM MAKING 1000G PER HOUR. It seems that, regardless of whether I’m just getting Ore, or both Herbs and Ore, the value of what I pull is pretty consistent.  I’ve noticed that no matter how many times I repeat the circuit, no matter what time of day, etc., I am getting a consistent average of Titanium ore, blue uncut gems, Frost Lotus, Crystallized Life and Fire, etc. The exact way I calculate it is to empty my bags, go to Icecrown and trigger a self-buff that lasts 30 minutes.  Then I fly the route until the buff expires.  Then I mouse over each stack or item that I’ve gathered and look at the Undercut price in the tooltip, and add it up.  It’s always been a little over 500g after 30 minutes.  And it’s repeatable…I’ve done so many times to make sure it wasn’t a fluke. If I wanted to make it even faster, I’d take advantage of the ‘Taboo’ feature of Routes, which blocks off certain areas.  This would be nice to avoid those sections where the Elites make it too tough to get to the nodes.  But I’m too lazy and am making too much gold just flying around as it is. I usually just log on and chat with guildies while flying around waiting for an opening in a dungeon run or battleground.  There’s not much left for me to buy in the game, so I don’t farm ‘hard’…mostly I just do it for fun to see how much I can make, and to be able to splurge if I want to power-level a different profession on one of my other toons. I hope this helps! UPDATE:  I thought that after a few weeks the prices on everything would steadily decline, and that it wouldn’t truly be 1000 gph any more.  Well, I just finished a test run in Icecrown again, to compare to Sholazar Basin Mining .  I did exactly a 30-minute route around Icecrown, starting with empty bags, and went straight to the AH afterwards.  I refreshed all of my AH data so that I would be undercutting everyone…and posted 638 GOLD worth of auctions !!!  That is over 1200 gold per hour!  So this process still works.  (By the way, my mining route around Sholazar only netted me about 415 gold in 30 minutes, or just over 800 gold per hour.  I’m sticking with Icecrown, tyvm!)

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1000 Gold Per Hour. That’s Fast Gold!

Route to find Herbs/Ore

November 5th, 2008 -- Posted in Gold, Object, WoW | No Comments »

NOTE:  Updated for 3.0 and beyond! How would you like an addon that: 1. Put EVERY known spawn point of every type of ore/herb on your map? (not just ones you’ve gathered) 2. Put a tiny ore/herb indicator on your minimap which showed what type of ore/herb it is? 3. Had the minimap indicator turn into an empty circle when you’re close enough to see if there’s a spawn there or not? AND 4. Drew a route on your map and minimap that most efficiently took you to visit every spawn point? Welcome to Routes! Move over ‘Gatherer Addon’….there’s a new mod which will do more than replace Gatherer. It reduces the time it takes to find ore/herbs. Here’s what to do: 1. Go to curse.com and get the ‘Curse Client’ 2. Once you’ve installed it, you can choose which addons you want. Choose and install: * GatherMate * GatherMate_Data * Routes – NOTE:  NOT ‘Cartographer Routes’…that is old.  There’s a new one called just ‘Routes’. 3. Once in the game, with the addons installed (you’ll have to load out-of-date addons for the Herbalism and Mining to show up), type /routes. 4. You can add a new Route for each zone.  Basically, stick with the default settings, checking on all of the spawn points (herbs and ore) you want plotted.  This will create a really ugly non-functional route. 5. Once the route is created, find it in your list of routes on the left, and modify it. 6. Under the Optimize tab, you’ll see an option to CLUSTER.  Absolutely do that.  Basically what that does is combines spawnpoints into one ‘point’ if they are within 60 yards (by default).  That creates many fewer points to route out, and 80 yards is the distance for detecting the presence of an herb or ore. 7. Then click either Foreground (my preference) or Background and it will create a single route. 8. If you have the route enabled it creates a white line path around the map.  If you fly that route, it will take you the shortest route possible within detection range of each spawn point you chose to display.  On your minimap, spawnpoints out of range will display with a small icon representing the type of spawn it is (adamantite ore, felweed, etc.).  Once within range, that mini icon will turn into an empty red or green circle (red for ore, green for herbs).  If the circle is empty, there’s no spawn…else it will have the normal yellow dot in it. TA-DA! You should have the most efficient (shortest) route that will circuit the map and hit every spawn point along the way! Now you can just fly along this route (you don’t have to stick exactly to it), and you will fly over every point on a given zone. The other thing you can do is create shorter routes based on fewer spawn points. Don’t choose EVERY type of data, but instead choose just one, such as Titanium. Let the route be built on Titanium only. Maybe you’re only interested in Titanium because it sells better on your server than other ore. You can shorten your route a bit…and you can still see other ore if you happen to fly over it. You just won’t go out of your way to check a single spawn point. Here’s a video I made of me setting it up. I’ve gotten as much as 600g in 30 minutes using this route, and I consistenly get 500g in 30 minutes. If you need help getting your Herbalism or Mining professions maxed out quickly, the best speed-leveling guide for professions I’ve found is Penn’s .

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Route to find Herbs/Ore

Make Gold with Netherweave Bandages

May 22nd, 2008 -- Posted in Gold, Object, WoW | No Comments »

This is an oldie but a goodie. Is it just me, or have Netherweave cloth prices taken a dip lately? The funny thing is that lately the price of Netherweave Cloth on the AH has been lower than the sale price of Heavy Netherweave Bandages.  A 20-stack of bandages sells to a vendor for 6g.  It takes 2 20-stacks of Netherweave Cloth to make the bandages.  Ergo, if you see Netherweave Cloth for sale under 3g per stack, snatch it up, and push ‘Make All’, and walk away. If you can pick up the cloth for 2g 50s per 20-stack, you’re making 1g per full stack of bandages.  This isn’t huge amounts of gold, but hey…I don’t step over a dollar laying on the sidewalk if I see one!

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Make Gold with Netherweave Bandages

Community Column: Player-Made Factions

February 27th, 2008 -- Posted in Gold, News | No Comments »

In this edition of “Community Column”, Sean Bulger follows on his previous look at pre-made factions with player-made factions and how they relate to community in MMOs. EVE had its empires: the Amarr, the Gallente, the Caldari, and the Mimnatar (woo!). However, in all reality, these empires were largely background for the game, racial options, and a way to divide up ships for players. The Empires weren’t really factions in the sense that the realms of Dark Age were – well, at least not at the time of writing. Instead, EVE focused on the player-created corporations. Now, if you are a new player to EVE, you may not really realize just how much of an effect on the game that these player corporations have. In fact, many smaller corporations have rather small effects. However, out in lawless space, it is player factions that fight over the control of huge sections of the galaxy and resources in a quest to control space, crush foes, and become rich. Read more after the jump.

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Community Column: Player-Made Factions

Community Column: Pre-Made Factions

February 6th, 2008 -- Posted in Gold, News | No Comments »

This week’s “Community Column” from Sean Bulger looks at the concept of pre-made player factions in games and how they enhance or effect community. In light of the current ‘political season’, so to speak, I would like to take a look at one area of gameplay in MMOs that truly does have a strong impact on player communities: Player factions. Now, when I speak of something like factions, I do not specifically refer to guilds. Rather, factions are groups of players within a game that are, generally speaking, opposed to each other, and/or have some sort of conflict or even more political relations with each other. They are also often encouraged by gameplay. Many games see aspects of factions such as these within them. Dark Age of Camlot, World of WarCraft, EverQuest 2, Final Fantasy XI, PlanetSide, and even games such as EVE Online and ShadowBane have various types of factions that players can join and/or create. Read more after the jump.

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Community Column: Pre-Made Factions

Community Column: Emergent Gaming

January 31st, 2008 -- Posted in Gold, News | No Comments »

Sean Bulger’s community management driven column this week is called “Emergent Gaming”. He looks at the upcoming trends in gaming and how that relates back to the community. This could appear in several different forms, one of which is known as emergent gameplay. Emergent gameplay has been a popular phrase lately. Effectively, it is players doing something with a game that the game wasn’t actually designed for. Races in MMOs, creating pictures with gold in Lineage 2, or using grenades to launch vehicles or players in the air in spectacular ways in FPSs, are all prime examples of this. In fact, there are some games out there, and in the works, that are built entirely upon the principle of emergent gaming. They aim to give players tools, as opposed to game systems, with which they can create their own gameplay. Read more after the jump.

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Community Column: Emergent Gaming

Community Column: The Site Beyond the Game

January 23rd, 2008 -- Posted in Gold, News, WoW | No Comments »

In his latest article, community columnist Sean Bulger looks at “The Site Beyond the Game”. This community management focused column looks at official sites, how different games do it and what else is out there. Every game has an official site for various reasons. The official site of a game is either an important hub of information and activity or it is simply a marketing page trying to draw players in. Or sometimes it is both, like how Sony Online Entertainment sets up their websites – the main page being a flash page used to draw players in, while also retaining forums and the Players websites. Read it all after the leap.

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Community Column: The Site Beyond the Game